Both games have captured the imagination of a music industry
desperate for not only new sources of revenue but also for products
that make music fans excited again. The games\' on-disc soundtracks
license 125 tracks between them, and music itself is treated as the
star of each game - fans virtually play along using a variety of
instrument-based controllers and in-game prompts.
Both titles allow fans to buy and download additional tracks
not included in the original game via an online store accessible
directly from the game console, with record labels getting a cut of
each. Prices and availability have not yet been announced for either
game, but the downloadable songs for Guitar Hero II cost $US5 ($NZ6.50)
for a pack of three - and moved more than 650,000 units (totaling more
than 2 million songs), according to Activision.
Guitar Hero is the incumbent, in a sense. The first two installments
of the franchise sold a total of 6 million units, a bona fide
blockbuster for any game genre but particularly eyebrow-raising,
considering that the game\'s publisher (RedOctane) and developer
(Harmonix) were relatively niche players in the videogame industry.
Shortly after, Activision acquired RedOctane specifically to retain
the rights to the franchise and has since put out an Xbox 360 version
of Guitar Hero II as well as the newly launched Guitar Hero III.
Meanwhile, MTV Networks bought Harmonix and together developed Rock
Band, tapping Electronic Arts (EA) as the publisher.
Game industry analysts almost uniformly predict that Guitar
Hero will sell more copies as a result of its earlier release date and
established franchise as well as its lower price (about $US70; Rock
Band costs $US170) and broader availability. (Rock Band is limited to
PlayStation 3 and Xbox 360, while Guitar Hero includes both platforms
plus the popular Wii and older PlayStation 2.)
TRYOUTS FOR SHOPPERS
But Rock Band isn\'t making it easy. The same weekend that Guitar
Hero launched, the backers of Rock Band set up demo stations in Best
Buy stores across America, allowing shoppers to demo the game in-store
well in advance of the release, and similar stations will appear in
Wal-Marts soon.
Meanwhile, Activision has given Guitar Hero the kind of
prelaunch treatment expected from only the biggest blockbusters. It
established an online community site where fans could preview tracks
and get behind-the-scenes footage of rockers such as Slash and Tom
Morello filming the motion capture for their in-game appearances. It
has placed all the music ever licensed for the franchise on iTunes in a
special Guitar Hero Essentials section. It even commissioned the Sex
Pistols to record a new version of Anarchy in the UK exclusively for
the game.
But no matter which sells the most this holiday season, the
music industry will emerge as the biggest winner. Both games represent
new platforms for how music is sold to fans. Labels can coordinate with
the games\' developers so that the latter also release new music on a
new album\'s street date - or even in advance of it.
\"We view this as not just a game title but a music entertainment
platform,\" Harmonix CEO Alex Rigopulos said. \"We\'re already actively in
discussions with record companies about releasing new game content
day-and-date with major new releases.\"
Rock Band and Guitar Hero \"bring our artists\' music to a new
generation of fans and offer longtime fans a whole new way to
interact,\" said George White, senior vice president of strategy and
product development at Warner Music Group. \"This is more than a way for
us to promote our artists; it\'s a promising new channel for the
distribution of music.\"
If the platform proves successful, expect other game developers to get involved as well.
\"I wouldn\'t be surprised if some of the bigger names try to jump
in some way,\" IGN analyst Nick Williams said. \"I\'m sure they\'re all
looking into developing their own spin on it.\"
And while rock has led the way so far, expect hip-hop, country
and other genres to receive their own versions of these games, complete
with controllers specific to each, as early as next year, if the
current versions sell as well as expected.
\"This is the beginning of music and film and TV becoming
interactive versuss linear forms of entertainment,\" EA head of music
Steve Schnur said. \"Interactive media is the only way media is going to
be delivered in the future.\"